irc-osric/character.go
Elliott Pardee c8dba75352 fixing bugs
2015-06-08 05:57:06 -04:00

265 lines
4.8 KiB
Go

// characters and moar by vypr
package main
import (
"encoding/json"
"io/ioutil"
"os"
"strconv"
"strings"
)
type Character struct {
irc string
personal PersonalData
equipment EquipmentData
stats StatData
wealth WealthData
}
type PersonalData struct {
name string
lvl int
race string
xp int
height int
alignment string
classes []string
weight int
sex string
hp int
ac int
age int
}
type EquipmentData struct {
armour []string
weapons []string
items []string
missiles []string
}
type StatData struct {
con int
str int
intl int
cha int
wis int
dex int
}
type WealthData struct {
coins int
other []string
gems []string
}
var charmap map[string]*Character
func accessChar(set bool, nick string, cat string, item string, val string) string {
var pdata, edata, sdata, wdata bool
switch (cat) {
case "personal":
pdata = true
break
case "equipment":
edata = true
break
case "stats":
sdata = true
break
case "wealth":
wdata = true
break
case "nil":
return charmap[nick].irc // can't be anything else but
break
default:
return "invalid category"
}
if personal {
switch (item) {
case "name":
return charmap[nick].personal.name
break
case "lvl":
return strconv.Itoa(charmap[nick].personal.lvl)
break
case "race":
return charmap[nick].personal.race
break
case "xp":
return strconv.Itoa(charmap[nick].personal.xp)
break
case "height":
return strconv.Itoa(charmap[nick].personal.height)
break
case "alignment":
return charmap[nick].personal.alignment
break
case "classes":
var classes string
for i := range charmap[nick].personal.classes {
if len(charmap[nick].personal.classes > 0 {
if len(classes) > 0 {
classes = classes + ", " + i
} else {
classes = i
}
}
}
break
case "weight":
return strconv.Itoa(charmap[nick].personal.weight)
break
case "sex":
return charmap[nick].personal.sex
break
case "hp":
return strconv.Itoa(charmap[nick].personal.hp)
break
case "ac":
return strconv.Itoa(charmap[nick].personal.ac)
break
case "age":
return strconv.Itoa(charmap[nick].personal.age)
break
default:
return "invalid item"
break
}
} else if equipment {
switch (item) {
case "armour":
var armour string
for i := range charmap[nick].equipment.armour {
if len(charmap[nick].equipment.armour) > 0 {
if len(armour) > 0 {
armour = armour + ", " + i
} else {
armour = i
}
}
}
break
case "weapons":
var weapons string
for i := range charmap[nick].equipment.weapons {
if len(charmap[nick].equipment.weapons) > 0 {
if len(weapons) > 0 {
weapons = weapons + ", " + i
} else {
weapons = i
}
}
}
break
case "items":
var items string
for i := range charmap[nick].equipment.items {
if len(charmap[nick].equipment.items) > 0 {
if len(items) > 0 {
items = items + ", " + i
} else {
items = i
}
}
}
break
case "missiles":
var missiles string
for i := range charmap[nick].equipment.missiles {
if len(charmap[nick].equipment.missiles) > 0 {
if len(missiles) > 0 {
missiles = missiles + ", " + i
} else {
missiles = i
}
}
}
break
default:
return "invalid item"
break
}
} else if stats {
switch (item) {
case "con":
return strconv.Itoa(charmap[nick].stats.con)
break
case "str":
return strconv.Itoa(charmap[nick].stats.str)
break
case "intl":
return strconv.Itoa(charmap[nick].stats.intl)
break
case "cha":
return strconv.Itoa(charmap[nick].stats.cha)
break
case "wis":
return strconv.Itoa(charmap[nick].stats.wis)
break
case "dex":
return strconv.Itoa(charmap[nick].stats.dex)
break
default:
return "invalid item"
break
}
} else if wealth {
switch (item) {
case "coins":
return strconv.Itoa(charmap[nick].wealth.coins)
break
case "other":
var other string
for i := range charmap[nick].wealth.other {
if len(charmap[nick].wealth.other) > 0 {
if len(other) > 0 {
other = other + ", " + i
} else {
other = i
}
}
}
break
case "gems":
var gems string
for i := range charmap[nick].wealth.gems {
if len(charmap[nick].wealth.gems) > 0 {
if len(gems) > 0 {
gems = gems + ", " + i
} else {
gems = i
}
}
}
break
}
}
}
func importChar(nick string) bool {
file, err := ioutil.ReadFile("json/" + nick + ".json")
if err != nil {
return false
}
var char Character
json.Unmarshal(file, char)
charmap = map[string]*Character{
char.irc: char,
}
return true
}
func setChar(nick string, cat string, scat string, item string, value string) bool {
// With the changes I'm currently making, this will have to be changed as well.
}