Added function to generate age
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@ -197,6 +197,27 @@ sub generate_gold
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$self->{wealth}->{coins} = "OSRIC::Class::$sorted[0]"->get_gold;
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}
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# Generates the player's age. If multiple classes are used, the average is
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# taken (this was discussed with vypr):
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sub generate_age
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{
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my $self = shift;
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# Get the hash of age subs for the character's race:
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my $race = $self->{personal}->{race};
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my $age_subs = "OSRIC::Race::$race"->ages;
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# Loop over each class and add the generated age to the player:
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for my $class(@{$self->{personal}->{classes}})
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{
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my $class = lc $class;
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$self->{personal}->{age} += &{$age_subs->{$class}};
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}
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# Divide by the number of classes:
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$self->{personal}->{age} /= @{$self->{personal}->{classes}};
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}
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# Encodes the character to JSON:
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sub as_json
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{
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