package OSRIC::Classes::Druid; use parent qw(Classes); use OSRIC::Util qw/d/; # A sub to get the maximum amount of starting gold (for sorting) and one to get # an actual amount of starting gold: sub max_starting_gold { 180 } sub get_gold { ((d(6) + d(6) + d(6)) * 10) } # 3d6 * 10 # Minimum score requirements: sub minimum_scores { { str => 6, dex => 6, con => 6, int => 6, wis => 12, cha => 15, } } 1;